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Showing posts with label tourism. Show all posts
Showing posts with label tourism. Show all posts

Tuesday, March 17, 2015

Space Movie

How often have great designers, engineers, and scientists been interviewed, and when asked about their original inspiration they reference some movie or show.

Star Wars, Star Trek,  2001: A Space Odyssey, Buck Rogers, The Jetsons. These movies and TV shows have literally inspired thousands of people to make the fiction fact.

Now, within the last ten years, point to a movie or TV show which could be the definitive media trigger to inspire new technologists. Many will respond with Interstellar, Avatar, Star Wars, and Star Trek. But the trouble is, of those answers, only Interstellar and Avatar were really new concepts. But across the board, none of these movies had at their core the wonder of discovery or space travel itself. Interstellar was not about exploration but about a man separated from his family. Avatar was not about exploration but the dangers and warnings to consider in it.

In the last decade there has been no single movie which has defined the glory and wonder of space exploration and expansion. In the movies where this has been a possibility, Space has simply been a backdrop, not the focus.

How can an industry which requires a level of public opinion and knowledge to survive, by driving tourism ambitions and potentially tax dollars, survive without becoming a part of  culture.

Movies and media really define the state of American society at any given time. Space exploration used to be lived and breathed by everyone, when the moon landings were happening. Today, the attempt to land a rocket on a barge to reduce spaceflight costs by factors of 10, barely makes it onto Google News.

A movie needs to be made about space travel and exploration. A movie which actually captures the imagination and hope of the world. A movie which makes people "starry-eyed" about space travel again.

The date of the launch of the Jupiter II of "Lost in Space"
While we at "The Space Economy" are not fictional writers, what story could be more endearing than one set ten years from now when the space industry is fully active. Every space movie in recent years, or ever, has begun 50-100 years in the future. People will be amazed and excited by a date at the beginning of a movie of just 5-10 years in the future.

Saturday, October 4, 2014

Space Arena

Space Stations are one of the most expensive propositions in the private space industry. The only one in operation today is the ISS and it is estimated to have cost $150 billion in construction and occupation expenses. Certainly, the construction of the ISS is a poor example, especially when comparing to some technologies in the private sector. SpaceX is reducing cost of launching stations and Bigelow Aerospace is making stations simpler to build and deploy. But even so, constructing a "building" in orbit is not a cheap or easy proposition no matter how you look at it today.

The cost of a space stations is not all that surprising. After all it is something which has to provide all of the comforts of home (i.e. food, air, water) with none of the resources. It has to keep humans alive in one of the most inhospitable places for life that we know.

But does a space station really need to provide all of these resources in order to have value? What is a space station really for in the private space industry, as far as money-generating options?

A space station can be a place to rent space to companies to perform experiments in zero-g. It can become a space hotel to paying tourists. It can be a stop-over to someplace else.


These are all very viable industries once people gain a greater presence in space. But again, all of these "products" for a station to act as are incredibly expensive. Because they are meant to separate a person from the outside.

But if someone is going to go to space for the experience, they probably will not want to be separated from the outside by a cramped station or capsule. They will want to get the full benefit of the absence of gravity and the views of the planet and stars.

So why not build a station that doesn't protect anyone from the elements but instead just keeps them from getting lost. Build a station that is basically a giant cage.

Such a structure would basically be a Space Arena. A huge playing field where spacefarers can get the EVA experience without the safety hazards.

From a design standpoint it could be a huge geodetic structure which deploys to create a faceted sphere which is covered in a soft mesh that keeps things and people from floating away. Easy to build, deploy, and maintain. All of which decrease the cost of the station.

Instead of having to launch it in sections it could be launched in a single unit, perhaps on a Falcon Heavy, and then literally just sit there. Since it wouldn't require any complex life support systems those would not have to be maintained and since space has no other stresses than changes in temperature there is nothing to wear out the station structurally. And other resources such as the development of orbital tugboats become available, it wouldn't even be necessary to have much of an attitude control system.

With this kind of station all the travelers need is a spacesuit to keep them protected for the elements and a capsule to go sleep in. Both of which are already necessary for the trip. So why have a station which is a repeat of both of the other two just on another scale.

Since the permeable station is easier to construct and maintain is is easier to to make large. The size of such permeable stations allows them to be used by industries that have yet to consider space. The station could be used as a playing field for a space sport, creating a viable return and interest to people on Earth. It also gives a complete "space experience" to any tourists, much more effectively that a standard station. Just imagine the difference between seeing the curvature of the earth through a porthole and being able to have a panoramic view as you fly, un-tethered in the ether.

The experience and the low cost that such a "Space Arena" provides makes it a viable entry into the industry by many companies other than the standard aerospace and research firms. It is something that could be pursued by the entertainment or sports industry.

The business model for the company which owns the station could take any number of forms. If the station was built for space tourism it could be like a low cost motel. Travelers pay to use the space during the trip. If it is created to host space sporting events then it may pay for itself through the interest and entertainment value of the sport.

If you consider the Space Arena something akin to a stadium in orbit for sporting events it is actually much cheaper than earth-bound stadiums which run anywhere from $500 million into the billions. Whereas the cost to build and launch the Space arena would likely be only $150-200 million dollars. Still a huge gamble but it also has more utility and range of markets than a basketball stadium does.

The creation of a "Space Area" is something which really has very few technical hurdles. It is really a matter of "just doing it." The only things for a company or entrepreneur to consider with such a station is that it can increase the risk of a standard space excursion. Imagine someone in a space suit pushing off of one side of the sphere and then colliding hard with a structural member on the other side and perhaps over-straining their spacesuit causing it to rupture. Safety will be a huge concern for such a venture but materials and designs do exist which can help to mitigate most of these risks.

As far as space stations go the concept of a "Space Arena" or permeable space station are concepts which are relatively unexplored and potentially underestimated. They are a structure which can be easily and cheaply constructed and can be used to create a fantastic space experience both for those utilizing the station and to those on Earth, if it is used for televised sporting events.

Sunday, June 29, 2014

Space Food

A company for the manufacture and distribution of space foodstuffs.

Within the next ten years a permanent commercial human population will be established in orbit and beyond. But how will these people be supported. An entire industry based upon the needs of these space residents and tourists will need to be created.

Food will be the most difficult consumable to supply to these space communities. People can live with stale air and recycled water but food has to be an experience filled with flavor  as well as nutrition. But creating something that meets those two criteria while, ideally, having a shelf life of months, without refrigeration, is a tall order. In the old days salted pork with an occasional orange was considered a complete meal, our more civilized society must create something better for our explorers.

Food in space has been a challenge that even NASA has not  met yet. While they have learned to freeze, vacuum seal, irradiate, and store food so that much of it will not spoil on a long trip, and even still have some flavor, there are some foods which we take for granted on earth that are considered  delicacies in orbit because they simply can’t be prepared or obtained in space. Baking bread is a supreme challenge which isn't completely solved.

All the deficiencies in the cuisine of the Void are opportunities. Food is something that is easily redesigned and adapted while also having infinite possibilities and potential. And the best part is the products are needed today and not only in space but right here at home.

Many facets of the space food industry exist. The potential for space gardens and specific tools for accomplishing the kind of culinary feats that are possible on Earth are all applicable, but for the purposes of this post we will focus on the opportunity for providing prepackaged food that is meant to be a meal “practically” ready to eat in orbit.

Here in the early days of the space industry which is heavily focused on tourism and government contracts the food will have to be of a special kind of hybrid. It will have to provide a pleasurable experience that is unique to space but also contain the nutrition to allow someone to live off of it. This will require that a space food manufacturer create an initial product that is almost nostalgic, the kind of freeze dried and in a toothpaste tube that tourists would expect on a trip so that they can feel like their image of astronauts. But this paste would still be something that someone who isn't  just in space to visit can live off of.

In order to cut on costs it would likely be something along the lines of a paste or solid bar that can be shaped and formed into whatever the customer needs. So just like ice cream, where you can use vanilla as a base for chocolate or strawberry, this Space Paste would contain all the nutrition a person needs but could be flavored and shaped into whatever the customer wants. Soylent is a current product that very nearly meets this criteria.

Such a product would also need to deal with yet another problem brought on by space food, boredom. How many people can say that they love to eat oatmeal morning noon and night. Food is something that adds excitement and interest to our lives. A space food that can be practical, in that is can be packed stored and provide nutrition, but also fills the human need for change and diversity in flavor, is exactly what is needed today. 

Fortunately, unlike so much of the space industry, the technology and products developed for space food will not trickle down to be used in the earth food industry as so many space developments are claimed to do. It would, instead, be immediately and directly marketable without having to redesign any part of it. Imagine extremely dense nutritional supplements that are able to be packed and stored for years while remaining light weight. Such products could be loaded into disaster relief trucks or into hiking backpacks. Any company that produces such wears would not have to depend solely upon the space industry to sustain itself.

The competition in space food will be fierce. While food designed for space is applicable on Earth, the reverse is also true to some extent. After all it would not take a great deal of effort for brand name protein bars and supplements to be customized for space.  And the infinite variation of food doesn't allow for much protection through intellectual property. But a small start-up can certainly gain ground by moving now and gaining contracts with the rising private launch companies , with paying customers who want their space peanuts during the flight.

A company dedicated to space food would be something that would certainly be able to diversify. While an initial product would want to be a catch-all design, all further developments could  range from old style toothpaste tubes of peanut butter to the creation of the most advanced recipes and cooking equipment anyone has ever seen. Really, the creation of food in space is one of the most difficult pieces of chemistry that anyone has ever had to undertake.

The market for space food has existed for some time. Space museums and other tourist traps have long provided freeze dried cuisine just like the astronaut used to make. In the actual industry the government space agencies have been the only providers of TV dinners fit for the space station. This won’t continue to be sufficient. Human traffic is only going to increase and NASA is continuing to lose their budget and is not prepared for food production in large quantities. Just as new launch vehicle providers need someone to make spacesuits they need someone to cook meals. It can and needs to be done today, and even if it means freeze drying your favorite smoothie blend, it would better than what the industry has available now.

Wednesday, June 11, 2014

Space Sports

Until such a time as the Space Economy is able to produce materials and services that allow it to support itself, it will have to create products that provide something meaningful to the people on Earth. At this point, the space industry's transfer of material goods to and from space is not exactly a mass market. Even though they help to serve a mass market, (i.e. communication satellites) such activities do not immediately identify identify a space company as the provider of the service. If the space industry wishes to broaden its horizons it will have to create products and services that can be marketed to the more general population.

So what is a space product or experience that is out of reach of the normal person but can still be enjoyed and paid for by that individual? Well, an earth equivalent to this situation would would be professional football or basketball. Many people aspire to be great athlete but if it is out of their reach they are contented with simply being a fan of the experience. The creation of Space Sports would create an identical experience. Space Sports are an opportunity for the space industry to broaden its horizons beyond launch vehicles and government contracts.

A space sport would have to utilize zero gravity to its greatest potential. This means the players would have to be able to fly and maneuver within a large area. Think Ender's Game battle room. Normally, large spaces are difficult and expensive to attain in space. Even Bigelow modules would not do the trick. But it is not necessary to create an interior field for such a sport. With durable space suits and proper safety measures in place the "stadium" could just be a large cage in orbit that keeps the untethered players from flying into oblivion. Such a structure would simple to design, maintain, and deploy and would be magnitudes cheaper to build than a modern football stadium even with launch costs.

The sport itself would probably be a type of 3-D soccer, where the players pass a ball and attempt to put it through the other teams goal area. But there are no requirements for the sport, it could be dodgeball, or something where the teams have to catch robotic balls. This is a decision that would have to be made by the organization founding the sport.

Human players will be necessary. Since human spectators would not have the same connection to a competition of robots. This means that the facility will have to have attached living spaces for several dozen people. With launches priced at 60 million dollars, the teams will likely have to remain in orbit for the entire "season." Meaning a space station will need to be created at the "stadium" with life support and supplies on a scale that has never been attempted.

The cost of food and the construction of living space will be where the highest costs will come from. But these can be one-time costs if the station is outfitted with amenities like gardens and efficient recycling technologies that will minimize the need for re-supply. This way the station can be built and then becomes almost self-sustaining.

Sports are a great business because, once established, there are so many revenue sources. There are ticket sales, television contracts, advertising, and contracts with vendors. Nearly all of these money streams exist in space as well as on Earth. Television broadcasts of the "Space Matches" will be the primary source of income. As the tourist industry begins to blossom ticket sales will be an option. And, as far as vendors are concerned, for tourists to attend the matches, they will need to be fed and transported just as in stadiums on Earth. Partnerships with such space taxis and suppliers will be inevitable.

The risk involved with Space Sports is that they are not something that can be proven as "the next big thing." They would be an all or nothing gamble. But Space Sports have the potential to be a global phenomena devoid of cultural preference, since it would be the first new sport in nearly a hundred years to define the modern technological age. Its complete novelty would be its advantage. But if no one of the planet appreciates it, it will flop hard.

But the potential of the idea could be tested by simply building the "field" and then sending up a couple of teams to play a few televised games. The investment would be around 200 million dollars, for such a test, but is far less than creating an entire space station. If the response is favorable then the complete "stadium" and living area could be built.

Space Sports are something that will eventually come to pass. It is as inevitable as the colonization of Mars. the question is not "if" but "when." It's possible today to prove the concept with a few hundred million dollars. If successful it would give an added boost to the perception of the space industry and space itself and create an entirely new facet in the sports industry. And even though the investment is substantial, when a top professional football team has a value in the area of about 1 billion dollars, revenue of about 350 million dollars, and player expenses around 150 million, the risks and benefits of a Space Sport are nearly identical.

Sunday, May 25, 2014

Spacesuit Maker

If anyone wants to do anything in any part of space they have to have a spacesuit. But with each new environment a different spacesuit if required. There are suits for when a rocket launches, for when someone takes a spacewalk, for the Moon, for Mars. As the industry grows the variety of suits will have to also. Specialty suits will need to be created for orbital construction workers and extra-comfortable suits for tourists. And all of these people will always need the suits and new environments will need new suits. The market will always exist and will always be growing. Just like the clothing market on Earth now. A few companies have already started work on the spacesuits that will define the new industry. But there is plenty of room for talented individuals with a will to help people operate in space.

Spacesuits have been the domain of NASA for many years. And though there have been significant developments, spacesuits are extremely poor in design. The number one reason is because they are so arduous to use. They are like having an inflated bag around you that you must push and pull against for even the smallest movement. Even fit astronauts get a workout during a spacewalk. This is not something that would be ideal for a space tourist. But there are solutions to this problem and others that exist. Many have been researched and are in the public domain. And there are always new solutions to old problems.

Spacesuits are also not very sexy. The suits used by astronauts on the ISS today make you think of a marshmallow man with a helmet. But the current space industry is all about hype and image. It must convey a message of advanced technology and appear as one would imagine from seeing Sci-Fi movies. If the industry doesn't do this then it looks like "the same old thing." What better way to inspire people and get them behind you than to show them groups of people in futuristic spacesuits? For this reason spacesuit manufacturers have to make their suits Awesome. (SpaceX actually stipulated to thier spacesuit contractor that the suits look "badass")

But on the practical side, spacesuits are really just small spaceships. This could be a design approach in the future when suits need to be created in bulk quantities to "get the job done." Instead of working to create a suit with flexible arms and legs, a company could just make a can with arms. This is actually what the early space pioneers imagined. Such a "suit" could be used by construction crews for building space stations. Or even as a disposable unit.

What about when we go back to the Moon or even Mars. While some of the suits of the time may be modified for the terrestrial environments there will be a need for different kinds of suits in each case. Suits will have to deal with the stress of dirt and grime which is absent in the void as well as the differences in atmosphere, gravity, and activities.

Overall, spacesuits are something with a lot of design leeway allowed, a lot of design improvements needed, and a lot of niche variations required. That makes it into a very clear market opportunity. Not to mention the fact that few launch companies want to have the responsibility of creating their own spacesuits. Such side projects take away from companys', like SpaceX, primary mission of developing launch vehicles.

Orbital Outfitters Suit
Final Frontier Suit
Orbital Outfitters  and Final Frontier Design are a couple of the companies that are already working to create spacesuits for the new private space industry. Wisely, they are not only focusing on creating spacesuits that are functionally better than any suit that has been created before, but also on giving them the futuristic look that space tourists and the world will want to see. Orbital has been contracted by SpaceX and XCOR to develop pressure suits for their vehicle crews and Final Frontier recently completed a successful Kickstarter campaign.


The space industry needs spacesuits, everywhere and for everything. Construction, play, escape, appearance, planetary exploration. These many applications require many different kinds of suits.

A spacesuit company is not a particularly expensive or technically challenging company to begin. Final Frontier began with a fashion designer and an ex-spacesuit designer. Such a company can gain a foothold by making pressure suits now but would have unlimited expansion possibilities as its competence grows. And even though Orbital Outfitters and Final Frontier Design already have a head start, their solutions are not perfect. A clever designer and/or entrepreneur can improve on the spacesuit as it is viewed right now and become the source for creating a very necessary piece of equipment that the entire industry has and always will need.

Saturday, May 17, 2014

Astronaut Camps

"Live a week like an astronaut."

A company that puts people through rigorous astronaut training and simulations. This business can be approached from both the experiential entertainment/learning side or the serious launch preparation side.

This business could begin as space camp on steroids. Just like when some people take nature survival classes or mock SEAL training, this "camp" could create the experience of training for and being an astronaut. People could go through zero-g flights, centrifuges, and all kinds of tough workouts. Then, after a time of "training" they would be able to be put into the simulation of their choice. Perhaps 'repair' a space station mock-up in the swimming pool, or visit the "Mars Colony" on campus.

Of course, it doesn't have to take such an extreme direction. Creation of the experiences of being on Mars or the Moon for a week as if one were a real astronaut (an extreme space VR) could also be a viable business model on the entertainment side.

Such a camp could also become the industry contractor for preparing prospective space tourists and explorers for their launches and missions. It would be in charge of training and certification of most space passengers in the weeks prior to their flights. Currently, this is performed by the launch company. Being able to outsource passenger preparation would allow those companies to focus on their primary business of engineering vehicles.

Space Camps and "learning to be an astronaut" has been around for awhile. And companies like Zero-G are capitalizing on people wanting to have a space experience. The problem is that space camps have been relatively superficial and don't capitalize on the complete experience. And Zero-G is focusing only on the weightless flights. A true Astronaut camp would need to go deeper into the experience and leverage all connections with companies like Zero-G and others like it that will emerge.

Now there is always the danger that the entertainment or learning aspect of the camp will not get the response needed to maintain it. It will have a marketing and presentation problem. After all, space doesn't quite have the attraction that it did in the 1950's-1970's. But if that should fail initially, the entertainment concept could be kept in reserve for when space opens up again and public interest is in that direction. Until then, contracts for actual training for missions would be adequate and increasing as more launch vehicles begin operations and human traffic increases.

This kind of a business has a lot of facets. Practical, leisure, extreme sports, team-building. An "Astronaut Camp" could take any kind of form or focus. If it is to cater to the general public it would have to be something fun and exciting that isn't too harsh but still give the real feel for space. But if it wants to be a part of the actual private space industry, in a big way, it will need to eventually become what some of Nasa's Manned Spaceflight Centers are.

But overall, the idea of an all-in "Astronaut Camp" is something that can be approached today and, with proper execution, could be viable independently of the current space industry.

Sunday, May 11, 2014

Space Sports Car


Ever since the very rich have existed there have been niche markets around their desires. Some of theses desires include mansions, yachts, sports teams, sports cars and even submarines. Why not continue that market philosophy into space by creating luxury or super high quality reusable spacecraft. A space sports car.

Such craft would be very similar to ships like the Lynx or even the SpaceShips One and Two. Small, reusable, and containing proven technology. But the similarity would end there.

Any kind of spaceship that would want to tout itself as a space sports car would have to have many more high-end attributes than the private spaceships currently available.

First, it would have to be able to be crewed by someone who does not have a history of test piloting. After all, the owner would probably want to fly his ship once in awhile.

Next, the ship would likely need to have increased capacity for systems that increase the performance and experience of the flight. These would allow for more "flying" instead of just floating around. Or, maybe, a better "kick" when they launch. No doubt, once having learned to fly the thing, the owners might like to be able to really drive it for awhile if in orbit, without worrying about fuel. Feeling the g's and maybe even buzz some space stations.

Lastly, aesthetic design will have to combined with engineering. Much like the Lamborghinis or Ferraris of today. They are not only built for superior function but also superior appearance. While in aerospace, science does lend to beauty slightly, a private spaceplane intended to function as a status symbol or a high performance toy could not look like a Mercury space capsule, though such designs may be optimal. It would have to be sleek and stylish. Custom paint, larger windows, better interiors. Everything about the craft would have to portray beauty and design, not just functionality, in order to increase the value of the experience. This means a departure from only engineers designing craft to bringing in industrial designers and artists to smooth out the rough edges.

The XCOR Lynx spaceplane
Reusablility can not be stressed enough. No one will purchase a 100 million dollar craft that they can only use once or have to spend 10 million on every time it launches no matter how rich they are. Whether orbital or suborbital the craft will have to be as simple to maintain and launch as a private airplane. Multistage will likely be out of the question. Therefore, such craft will likely begin as suborbital planes until technology develops enough for a Single Stage to Orbit (SSTO) system.

This type of company could be started immediately. With the advent of commercial, suborbital spaceplanes only one or two years away, it would be possible for a talented engineer and designer to purchase a few of these planes and upgrade them for wealthy, private individuals. This direction will probably be undertaken by companies like Virgin Galactic or even XCOR Aerospace once full production is underway.

Such a company would be able to operate on little initial capitol from the founders. The space cars could follow a pre-order system with initial money down, from the customer to start building, and then the rest of it when the project is complete.

As time goes on and the company grows and technology advances, it would be possible for the company to create original or custom designs for its clients. Instead of repurposing spaceplanes they would be able to create original "Lamborginis of the Void."

Obviously this type of a business is for a niche of a niche. Millionaire or billionaire thrill-seekers. There are only a few of those. Even with his own spaceplane company, Richard Branson would likely invest in a space Lamborgini, but Bill Gates certainly wouldn't.

The primary danger with any part of this concept is the market. First, if it is too small. And second, if it has too much liability attached. After all, your craft is meant to reliably transport the wealthiest of the wealthy.

The problem of the small market can be dealt with. Governments and large companies will want ships redesigned for any number of reasons. The beginning custom spaceplane shop would be able to get all kinds of business out side of its wealthy thrill-seeker target market.

As far as the second problem. There is nothing that can be done except to do the best you can and have a good insurance policy and lawyer for when someone crashes their space Ferrari.

Overall, the idea of creating the height of style and performance for space is something that can be accomplished within the next decade without gigantic research or investment. Such an approach would be a good means for talented young engineers and entrepreneurs to get their foot in the door of the space industry in a significant way.

Tuesday, April 15, 2014

Space Board Games

The creation of tabletop/board games for the zero-gravity of space.

As space tourism and colonization begins to grow and progress the customs and pastimes of the people that spend time in space will also morph from what we know on Earth. This creates an opportunity for inventors and entrepreneurs imagine and create things that can add to that society today.

In our digital world board games still have a strong hold of the way people spend their time. Games like chess and checkers have existed for hundreds of years. But they are all terrestrial.

In space new games can be created that function very differently from those on Earth. Space has the unique quality of no gravity. Games that were once played on a two-dimensional board can now be played in three-dimensional space.
Spock playing Three-Dimensional Chess

These games will be needed. The space tourists will want every indulgence in order to make their space experience a full one. This requires activities that can only be performed in space. Space games will have to be created as these resorts and cruise lines begin to be created.

And those colonists that will have a six month journey on their way to Mars or some other colony will need to have something to pass the time. A good board game is far more physically interactive and connecting than a computer game. Such games can literally help to keep crews sane on these long journeys.

The design of these games can be varied. Some may simply be standard Earth games with the pieces adapted for the space environment. Something like added magnets to keep them from floating around. Pretty easy to do

Perhaps games can be designed to have psychological benefits from the crew using them. Something along the lines of trivia games using particular images of Earth to encourage "happy thoughts" in the crew.

And of course, entirely new games can be created that are designed singularly for space. Games that may actually start in space and eventually be implemented on Earth. These creates an entirely new spectrum of game design that can begin to be explored.

This little piece of entertainment, the board game, that has been common on Earth can easily be made common in space. It is one of those ideas that requires little capital to create in an industry which is generally extremely expensive today.

Friday, April 4, 2014

Space Historical Site Protection and Preservation

Courtesy of Star Trek: Enterprise. A Mars Memorial
As tourists and colonists begin to move out into
the solar system they will begin to visit the historical landing sites of Apollo, Luna II, and Curiosity. But who will protect these sites from overambitious souvenir hunters? That is a big question and an opportunity for the future space industry.

Organizations/Companies can and need to be created in order to protect and preserve these sites that are a part of human history. The opportunity comes from either being contracted by governments to "defend" them from vandalism or by turning them into "pay to enter" museums. But the combination of the two will be the most likely. Governments wanting to preserve the artifacts will subsidize any company with the technology to do so. Then the company will be able to charge admission to the the site which they have been given protective custody over.

What would be needed to create these museums? Not a lot. On the Moon a simple fence could be erected around the Apollo modules and basically patrolled by robots. Visitors would be able to work through an automatic system in order to gain access and would be given a tour, probably along a special visitor path to prevent footprints, by a telepresence robot controlled from Earth. The admission fees would be on the order of several thousand dollars in the early days and would come down as lunar travel became more common. All of this would be able to be constructed with rovers, but if lunar tourism is common it would most likely be easier to simply send a human crew to create the site.

On Mars it will be very different. Historical sites will need to be protected from the environment as well as the visitors and there is no chance of telepresence due to radio lag. Each site would need to have a structure built around it, most likely some type of inflatable dome. Or perhaps a solid display case, of sorts, could be created that allows guests to look inside to see the landers but not touch or vandalize them. Another option, since there is no need to preserve footprints on Mars and there are no significantly large structures, a museum could be created and then each of the artifacts would be collected and put on display as in a normal museum on earth. Again government subsidies would play a large role and then the museum would be able to become one of the "attractions" of a Martian vacation.


But there is no reason to leave all of these artifacts on the Moon or Mars. A time will come when some artifacts may be brought back to their home planet just as pottery is brought from an archaeological dig. Sojourner would be something akin to a famous painting. And the organization that has custody of it will be the one to profit from its transport.

While the first few hundred humans will no doubt be very respectful of the pieces of history that are scattered around the solar system, preservation is an issue that will need to be addressed as space travel and tourism begin to become common. The footprints on the Moon are irreplaceable like the Mona Lisa. An opportunity exists today for space entrepreneurs to create a framework to protect these artifacts and become the curators and owners of the first interplanetary museums.