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Showing posts with label diversions. Show all posts
Showing posts with label diversions. Show all posts

Tuesday, March 17, 2015

Space Movie

How often have great designers, engineers, and scientists been interviewed, and when asked about their original inspiration they reference some movie or show.

Star Wars, Star Trek,  2001: A Space Odyssey, Buck Rogers, The Jetsons. These movies and TV shows have literally inspired thousands of people to make the fiction fact.

Now, within the last ten years, point to a movie or TV show which could be the definitive media trigger to inspire new technologists. Many will respond with Interstellar, Avatar, Star Wars, and Star Trek. But the trouble is, of those answers, only Interstellar and Avatar were really new concepts. But across the board, none of these movies had at their core the wonder of discovery or space travel itself. Interstellar was not about exploration but about a man separated from his family. Avatar was not about exploration but the dangers and warnings to consider in it.

In the last decade there has been no single movie which has defined the glory and wonder of space exploration and expansion. In the movies where this has been a possibility, Space has simply been a backdrop, not the focus.

How can an industry which requires a level of public opinion and knowledge to survive, by driving tourism ambitions and potentially tax dollars, survive without becoming a part of  culture.

Movies and media really define the state of American society at any given time. Space exploration used to be lived and breathed by everyone, when the moon landings were happening. Today, the attempt to land a rocket on a barge to reduce spaceflight costs by factors of 10, barely makes it onto Google News.

A movie needs to be made about space travel and exploration. A movie which actually captures the imagination and hope of the world. A movie which makes people "starry-eyed" about space travel again.

The date of the launch of the Jupiter II of "Lost in Space"
While we at "The Space Economy" are not fictional writers, what story could be more endearing than one set ten years from now when the space industry is fully active. Every space movie in recent years, or ever, has begun 50-100 years in the future. People will be amazed and excited by a date at the beginning of a movie of just 5-10 years in the future.

Saturday, October 4, 2014

Space Arena

Space Stations are one of the most expensive propositions in the private space industry. The only one in operation today is the ISS and it is estimated to have cost $150 billion in construction and occupation expenses. Certainly, the construction of the ISS is a poor example, especially when comparing to some technologies in the private sector. SpaceX is reducing cost of launching stations and Bigelow Aerospace is making stations simpler to build and deploy. But even so, constructing a "building" in orbit is not a cheap or easy proposition no matter how you look at it today.

The cost of a space stations is not all that surprising. After all it is something which has to provide all of the comforts of home (i.e. food, air, water) with none of the resources. It has to keep humans alive in one of the most inhospitable places for life that we know.

But does a space station really need to provide all of these resources in order to have value? What is a space station really for in the private space industry, as far as money-generating options?

A space station can be a place to rent space to companies to perform experiments in zero-g. It can become a space hotel to paying tourists. It can be a stop-over to someplace else.


These are all very viable industries once people gain a greater presence in space. But again, all of these "products" for a station to act as are incredibly expensive. Because they are meant to separate a person from the outside.

But if someone is going to go to space for the experience, they probably will not want to be separated from the outside by a cramped station or capsule. They will want to get the full benefit of the absence of gravity and the views of the planet and stars.

So why not build a station that doesn't protect anyone from the elements but instead just keeps them from getting lost. Build a station that is basically a giant cage.

Such a structure would basically be a Space Arena. A huge playing field where spacefarers can get the EVA experience without the safety hazards.

From a design standpoint it could be a huge geodetic structure which deploys to create a faceted sphere which is covered in a soft mesh that keeps things and people from floating away. Easy to build, deploy, and maintain. All of which decrease the cost of the station.

Instead of having to launch it in sections it could be launched in a single unit, perhaps on a Falcon Heavy, and then literally just sit there. Since it wouldn't require any complex life support systems those would not have to be maintained and since space has no other stresses than changes in temperature there is nothing to wear out the station structurally. And other resources such as the development of orbital tugboats become available, it wouldn't even be necessary to have much of an attitude control system.

With this kind of station all the travelers need is a spacesuit to keep them protected for the elements and a capsule to go sleep in. Both of which are already necessary for the trip. So why have a station which is a repeat of both of the other two just on another scale.

Since the permeable station is easier to construct and maintain is is easier to to make large. The size of such permeable stations allows them to be used by industries that have yet to consider space. The station could be used as a playing field for a space sport, creating a viable return and interest to people on Earth. It also gives a complete "space experience" to any tourists, much more effectively that a standard station. Just imagine the difference between seeing the curvature of the earth through a porthole and being able to have a panoramic view as you fly, un-tethered in the ether.

The experience and the low cost that such a "Space Arena" provides makes it a viable entry into the industry by many companies other than the standard aerospace and research firms. It is something that could be pursued by the entertainment or sports industry.

The business model for the company which owns the station could take any number of forms. If the station was built for space tourism it could be like a low cost motel. Travelers pay to use the space during the trip. If it is created to host space sporting events then it may pay for itself through the interest and entertainment value of the sport.

If you consider the Space Arena something akin to a stadium in orbit for sporting events it is actually much cheaper than earth-bound stadiums which run anywhere from $500 million into the billions. Whereas the cost to build and launch the Space arena would likely be only $150-200 million dollars. Still a huge gamble but it also has more utility and range of markets than a basketball stadium does.

The creation of a "Space Area" is something which really has very few technical hurdles. It is really a matter of "just doing it." The only things for a company or entrepreneur to consider with such a station is that it can increase the risk of a standard space excursion. Imagine someone in a space suit pushing off of one side of the sphere and then colliding hard with a structural member on the other side and perhaps over-straining their spacesuit causing it to rupture. Safety will be a huge concern for such a venture but materials and designs do exist which can help to mitigate most of these risks.

As far as space stations go the concept of a "Space Arena" or permeable space station are concepts which are relatively unexplored and potentially underestimated. They are a structure which can be easily and cheaply constructed and can be used to create a fantastic space experience both for those utilizing the station and to those on Earth, if it is used for televised sporting events.

Saturday, May 17, 2014

Astronaut Camps

"Live a week like an astronaut."

A company that puts people through rigorous astronaut training and simulations. This business can be approached from both the experiential entertainment/learning side or the serious launch preparation side.

This business could begin as space camp on steroids. Just like when some people take nature survival classes or mock SEAL training, this "camp" could create the experience of training for and being an astronaut. People could go through zero-g flights, centrifuges, and all kinds of tough workouts. Then, after a time of "training" they would be able to be put into the simulation of their choice. Perhaps 'repair' a space station mock-up in the swimming pool, or visit the "Mars Colony" on campus.

Of course, it doesn't have to take such an extreme direction. Creation of the experiences of being on Mars or the Moon for a week as if one were a real astronaut (an extreme space VR) could also be a viable business model on the entertainment side.

Such a camp could also become the industry contractor for preparing prospective space tourists and explorers for their launches and missions. It would be in charge of training and certification of most space passengers in the weeks prior to their flights. Currently, this is performed by the launch company. Being able to outsource passenger preparation would allow those companies to focus on their primary business of engineering vehicles.

Space Camps and "learning to be an astronaut" has been around for awhile. And companies like Zero-G are capitalizing on people wanting to have a space experience. The problem is that space camps have been relatively superficial and don't capitalize on the complete experience. And Zero-G is focusing only on the weightless flights. A true Astronaut camp would need to go deeper into the experience and leverage all connections with companies like Zero-G and others like it that will emerge.

Now there is always the danger that the entertainment or learning aspect of the camp will not get the response needed to maintain it. It will have a marketing and presentation problem. After all, space doesn't quite have the attraction that it did in the 1950's-1970's. But if that should fail initially, the entertainment concept could be kept in reserve for when space opens up again and public interest is in that direction. Until then, contracts for actual training for missions would be adequate and increasing as more launch vehicles begin operations and human traffic increases.

This kind of a business has a lot of facets. Practical, leisure, extreme sports, team-building. An "Astronaut Camp" could take any kind of form or focus. If it is to cater to the general public it would have to be something fun and exciting that isn't too harsh but still give the real feel for space. But if it wants to be a part of the actual private space industry, in a big way, it will need to eventually become what some of Nasa's Manned Spaceflight Centers are.

But overall, the idea of an all-in "Astronaut Camp" is something that can be approached today and, with proper execution, could be viable independently of the current space industry.

Sunday, May 11, 2014

Space Sports Car


Ever since the very rich have existed there have been niche markets around their desires. Some of theses desires include mansions, yachts, sports teams, sports cars and even submarines. Why not continue that market philosophy into space by creating luxury or super high quality reusable spacecraft. A space sports car.

Such craft would be very similar to ships like the Lynx or even the SpaceShips One and Two. Small, reusable, and containing proven technology. But the similarity would end there.

Any kind of spaceship that would want to tout itself as a space sports car would have to have many more high-end attributes than the private spaceships currently available.

First, it would have to be able to be crewed by someone who does not have a history of test piloting. After all, the owner would probably want to fly his ship once in awhile.

Next, the ship would likely need to have increased capacity for systems that increase the performance and experience of the flight. These would allow for more "flying" instead of just floating around. Or, maybe, a better "kick" when they launch. No doubt, once having learned to fly the thing, the owners might like to be able to really drive it for awhile if in orbit, without worrying about fuel. Feeling the g's and maybe even buzz some space stations.

Lastly, aesthetic design will have to combined with engineering. Much like the Lamborghinis or Ferraris of today. They are not only built for superior function but also superior appearance. While in aerospace, science does lend to beauty slightly, a private spaceplane intended to function as a status symbol or a high performance toy could not look like a Mercury space capsule, though such designs may be optimal. It would have to be sleek and stylish. Custom paint, larger windows, better interiors. Everything about the craft would have to portray beauty and design, not just functionality, in order to increase the value of the experience. This means a departure from only engineers designing craft to bringing in industrial designers and artists to smooth out the rough edges.

The XCOR Lynx spaceplane
Reusablility can not be stressed enough. No one will purchase a 100 million dollar craft that they can only use once or have to spend 10 million on every time it launches no matter how rich they are. Whether orbital or suborbital the craft will have to be as simple to maintain and launch as a private airplane. Multistage will likely be out of the question. Therefore, such craft will likely begin as suborbital planes until technology develops enough for a Single Stage to Orbit (SSTO) system.

This type of company could be started immediately. With the advent of commercial, suborbital spaceplanes only one or two years away, it would be possible for a talented engineer and designer to purchase a few of these planes and upgrade them for wealthy, private individuals. This direction will probably be undertaken by companies like Virgin Galactic or even XCOR Aerospace once full production is underway.

Such a company would be able to operate on little initial capitol from the founders. The space cars could follow a pre-order system with initial money down, from the customer to start building, and then the rest of it when the project is complete.

As time goes on and the company grows and technology advances, it would be possible for the company to create original or custom designs for its clients. Instead of repurposing spaceplanes they would be able to create original "Lamborginis of the Void."

Obviously this type of a business is for a niche of a niche. Millionaire or billionaire thrill-seekers. There are only a few of those. Even with his own spaceplane company, Richard Branson would likely invest in a space Lamborgini, but Bill Gates certainly wouldn't.

The primary danger with any part of this concept is the market. First, if it is too small. And second, if it has too much liability attached. After all, your craft is meant to reliably transport the wealthiest of the wealthy.

The problem of the small market can be dealt with. Governments and large companies will want ships redesigned for any number of reasons. The beginning custom spaceplane shop would be able to get all kinds of business out side of its wealthy thrill-seeker target market.

As far as the second problem. There is nothing that can be done except to do the best you can and have a good insurance policy and lawyer for when someone crashes their space Ferrari.

Overall, the idea of creating the height of style and performance for space is something that can be accomplished within the next decade without gigantic research or investment. Such an approach would be a good means for talented young engineers and entrepreneurs to get their foot in the door of the space industry in a significant way.

Tuesday, April 15, 2014

Space Board Games

The creation of tabletop/board games for the zero-gravity of space.

As space tourism and colonization begins to grow and progress the customs and pastimes of the people that spend time in space will also morph from what we know on Earth. This creates an opportunity for inventors and entrepreneurs imagine and create things that can add to that society today.

In our digital world board games still have a strong hold of the way people spend their time. Games like chess and checkers have existed for hundreds of years. But they are all terrestrial.

In space new games can be created that function very differently from those on Earth. Space has the unique quality of no gravity. Games that were once played on a two-dimensional board can now be played in three-dimensional space.
Spock playing Three-Dimensional Chess

These games will be needed. The space tourists will want every indulgence in order to make their space experience a full one. This requires activities that can only be performed in space. Space games will have to be created as these resorts and cruise lines begin to be created.

And those colonists that will have a six month journey on their way to Mars or some other colony will need to have something to pass the time. A good board game is far more physically interactive and connecting than a computer game. Such games can literally help to keep crews sane on these long journeys.

The design of these games can be varied. Some may simply be standard Earth games with the pieces adapted for the space environment. Something like added magnets to keep them from floating around. Pretty easy to do

Perhaps games can be designed to have psychological benefits from the crew using them. Something along the lines of trivia games using particular images of Earth to encourage "happy thoughts" in the crew.

And of course, entirely new games can be created that are designed singularly for space. Games that may actually start in space and eventually be implemented on Earth. These creates an entirely new spectrum of game design that can begin to be explored.

This little piece of entertainment, the board game, that has been common on Earth can easily be made common in space. It is one of those ideas that requires little capital to create in an industry which is generally extremely expensive today.