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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, March 8, 2015

Space Toys

A company for the creation of toys uniquely suited for the environment of space.

While the beauty of space is awe inspiring, when you live there for long periods of time it starts to lose its charm. Diversions for space travelers will have to become an industry. Toys and games will need to be created which tourists and explorers can enjoy while locked inside of a can or bubble.

So what would a space toy look like? Well, the simplest is a ball. Astronauts in the ISS have used balls as entertainment in the zero-g environment for years. While entertaining space-ball will lose its novelty, especially to people who are watching it. And in an industry where pubic opinion will have huge sway, it is important to create a "Space Experience" that can't be replicated. Catch in space is still just catch.

So any kind of space toy must be able to exist only in space, otherwise the romance and desire is gone from those who are not a part of it.

So, what can occur in a weightless environment that can't anywhere else. The first thing is structures. Gossamer creations can exist in space that would collapse on earth. A building set made of straws could be an option. Or perhaps a strategy game, such at dominoes, where players attempt to limit the movies of other players. Perhaps a dynamic game where players set certain pieces in motion without disrupting others. Or maybe instead of using a board, each space is a separate piece that floats in midair. Anything that utilizes the 3-D, floating experience of space.

Astronauts insert a GoPro into a bubble of water for fun
Now, in the current space environment of high launch costs and no-frills design, a toy may not be high on the shopping list. This is founded. Given the choice between a toy or a tool many will choose the tool when going to space. The weight of even a few pounds of toys or games costs thousands of dollars to launch.

Fortunately, it is no longer necessary to launch toys. They can be beamed to orbit. Made-In-Space recently sent a 3-D printer to the ISS that has been making plastic tools and spare parts for several months. It would be so simple to just e-mail a set of space Legos.

3-D printing will allow crews of space missions to not only create necessary parts and tools but also a little entertainment with no launch cost. And when the toy becomes boring it can be melted down and turned into something else.

Because of technologies like 3-D printing space toys are something that can be created today. A high school kid with Google Sketch-up could create something that could be sold to the astronauts on the ISS tomorrow.

Space toys will be a low-cost-of-entry business. And, at this point, there is no competition because no one has really considered it. But it will be an industry as tourism heats up in coming years. Plus explorers on long missions to Mars will love to have an inventory of "made for space" entertainment that they can download when they want it, play with it, and then turn into a spare part.

Anyone with some time and creativity can create a business that would never have to have inventory, but would help to support the psychological wellness of many space missions in the future. Maybe by just creating a 3-D printable space chess set.

Below Astronaut Chris Hadfield demonstrates a dart game the astronauts created, and tries a game designed by the Mythbusters, Adam Savage and Jamie Hyneman.


Wednesday, June 11, 2014

Space Sports

Until such a time as the Space Economy is able to produce materials and services that allow it to support itself, it will have to create products that provide something meaningful to the people on Earth. At this point, the space industry's transfer of material goods to and from space is not exactly a mass market. Even though they help to serve a mass market, (i.e. communication satellites) such activities do not immediately identify identify a space company as the provider of the service. If the space industry wishes to broaden its horizons it will have to create products and services that can be marketed to the more general population.

So what is a space product or experience that is out of reach of the normal person but can still be enjoyed and paid for by that individual? Well, an earth equivalent to this situation would would be professional football or basketball. Many people aspire to be great athlete but if it is out of their reach they are contented with simply being a fan of the experience. The creation of Space Sports would create an identical experience. Space Sports are an opportunity for the space industry to broaden its horizons beyond launch vehicles and government contracts.

A space sport would have to utilize zero gravity to its greatest potential. This means the players would have to be able to fly and maneuver within a large area. Think Ender's Game battle room. Normally, large spaces are difficult and expensive to attain in space. Even Bigelow modules would not do the trick. But it is not necessary to create an interior field for such a sport. With durable space suits and proper safety measures in place the "stadium" could just be a large cage in orbit that keeps the untethered players from flying into oblivion. Such a structure would simple to design, maintain, and deploy and would be magnitudes cheaper to build than a modern football stadium even with launch costs.

The sport itself would probably be a type of 3-D soccer, where the players pass a ball and attempt to put it through the other teams goal area. But there are no requirements for the sport, it could be dodgeball, or something where the teams have to catch robotic balls. This is a decision that would have to be made by the organization founding the sport.

Human players will be necessary. Since human spectators would not have the same connection to a competition of robots. This means that the facility will have to have attached living spaces for several dozen people. With launches priced at 60 million dollars, the teams will likely have to remain in orbit for the entire "season." Meaning a space station will need to be created at the "stadium" with life support and supplies on a scale that has never been attempted.

The cost of food and the construction of living space will be where the highest costs will come from. But these can be one-time costs if the station is outfitted with amenities like gardens and efficient recycling technologies that will minimize the need for re-supply. This way the station can be built and then becomes almost self-sustaining.

Sports are a great business because, once established, there are so many revenue sources. There are ticket sales, television contracts, advertising, and contracts with vendors. Nearly all of these money streams exist in space as well as on Earth. Television broadcasts of the "Space Matches" will be the primary source of income. As the tourist industry begins to blossom ticket sales will be an option. And, as far as vendors are concerned, for tourists to attend the matches, they will need to be fed and transported just as in stadiums on Earth. Partnerships with such space taxis and suppliers will be inevitable.

The risk involved with Space Sports is that they are not something that can be proven as "the next big thing." They would be an all or nothing gamble. But Space Sports have the potential to be a global phenomena devoid of cultural preference, since it would be the first new sport in nearly a hundred years to define the modern technological age. Its complete novelty would be its advantage. But if no one of the planet appreciates it, it will flop hard.

But the potential of the idea could be tested by simply building the "field" and then sending up a couple of teams to play a few televised games. The investment would be around 200 million dollars, for such a test, but is far less than creating an entire space station. If the response is favorable then the complete "stadium" and living area could be built.

Space Sports are something that will eventually come to pass. It is as inevitable as the colonization of Mars. the question is not "if" but "when." It's possible today to prove the concept with a few hundred million dollars. If successful it would give an added boost to the perception of the space industry and space itself and create an entirely new facet in the sports industry. And even though the investment is substantial, when a top professional football team has a value in the area of about 1 billion dollars, revenue of about 350 million dollars, and player expenses around 150 million, the risks and benefits of a Space Sport are nearly identical.

Tuesday, April 15, 2014

Space Board Games

The creation of tabletop/board games for the zero-gravity of space.

As space tourism and colonization begins to grow and progress the customs and pastimes of the people that spend time in space will also morph from what we know on Earth. This creates an opportunity for inventors and entrepreneurs imagine and create things that can add to that society today.

In our digital world board games still have a strong hold of the way people spend their time. Games like chess and checkers have existed for hundreds of years. But they are all terrestrial.

In space new games can be created that function very differently from those on Earth. Space has the unique quality of no gravity. Games that were once played on a two-dimensional board can now be played in three-dimensional space.
Spock playing Three-Dimensional Chess

These games will be needed. The space tourists will want every indulgence in order to make their space experience a full one. This requires activities that can only be performed in space. Space games will have to be created as these resorts and cruise lines begin to be created.

And those colonists that will have a six month journey on their way to Mars or some other colony will need to have something to pass the time. A good board game is far more physically interactive and connecting than a computer game. Such games can literally help to keep crews sane on these long journeys.

The design of these games can be varied. Some may simply be standard Earth games with the pieces adapted for the space environment. Something like added magnets to keep them from floating around. Pretty easy to do

Perhaps games can be designed to have psychological benefits from the crew using them. Something along the lines of trivia games using particular images of Earth to encourage "happy thoughts" in the crew.

And of course, entirely new games can be created that are designed singularly for space. Games that may actually start in space and eventually be implemented on Earth. These creates an entirely new spectrum of game design that can begin to be explored.

This little piece of entertainment, the board game, that has been common on Earth can easily be made common in space. It is one of those ideas that requires little capital to create in an industry which is generally extremely expensive today.