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Showing posts with label small business. Show all posts
Showing posts with label small business. Show all posts

Sunday, July 5, 2015

Lunar Space Elevator

A space elevator will likely never be implemented in our lifetime on Earth. Space junk, material sciences, and general liability will all prohibit it from being a feasible system using any of the methods proposed thus far.

However, the space elevator is still incredibly viable in other locations. Small moons and large asteroids which have gravity but no atmosphere or space trash are ideal for space elevators. Since a space elevator can run off of electricity and is not limited by refueling or controlling explosions, it is far more reliable as a method of shipping items to and from orbit around a body.

The body most ideal for the first true space elevator will likely be the Moon. The Moon is a clean, fresh, low gravity environment which will undoubtedly be the base of most commercial mining and transport, due to its proximity to Earth and content of materials like Helium-3 and even water ice. The Moon will also possibly act as a spaceport to asteroid mining operations and even Mars colonization.

While rockets can be launched from the Moon easily they are still using consumable fuels. The need to use materials and weight to get something from the surface to orbit or vice versa is a waste. Rockets also break down easily, and are limited to a frequency of travel based on refueling operations and repairs. A space elevator has the potential to run off a clear view of the sun, is a simple machine compared to a rocket and is able to work 24-7 going up and down. Not to mention the fact that it is a fixed point of operations. It will always be in the same place ensuring there is no danger of missing a landing pad and hitting a habitat.

The construction of a space elevator is not as simple as just landing rockets however. The basic idea is to anchor a cable to the surface of the moon. That cable is then strung, from the surface, several thousand miles to a weight. This weight keeps the cable tight. It is similar to if you held a string with a ball on the end and then spun around. An elevator car can then run along the cable to and from orbit. All of this is possible with the materials available today. And while the set-up is risky and stringing several thousand miles of cable straight up from the Moon will be expensive, once established the elevator has little potential for problems afterward. And the cost to operate such a structure would be fixed over its lifetime just as the railroads are.

The economic benefits of a space elevator, once built on the Moon are enormous. Landing of scientific payloads would be faster and more reliable, since organizations would not have to develop landers, unless exploring other areas of the Moon. The elevator would allow for the creation of a space dock. This would be an area were spaceships would stop to unload and refuel while passengers and materials are moved to and from the Moon by the elevator.

Essentially the group that owns the elevator would own the only bridge to the Moon. It would be in the same situation as the early railroads. A colony would grow around it and all commerce would move through it. An important consideration when finding a location for such a structure.

As a business it could begin by simply offering transport to the surface at a reduced cost and increased reliability to building a lander. But as time goes on it could just be a toll elevator. A fixed cost transport one direction or the other, though seasonal costs will likely be a factor.

The business danger to this system is similar to the railroads. If it doesn't run there is still the fixed costs of  maintaining the system. Though we would hazard a guess that those costs would be minimal. Since the elevator comes into contact with nothing other than the vacuum of space environmental wear will be low. If used heavily enough it will require component maintenance but when that occurs the business will still be cash flow positive.

If the elevator were built tomorrow the real business challenge would be paying off the upfront construction cost in a timely manner while the industry catches up. Lunar mining will likely be the best solution since it can be performed autonomously and continuously. LiftPort is going this direction.

LiftPort is moving to build a lunar space elevator by 2020. The organization raised $100,000 on Kickstarter in 2014 to continue development of their design. They are intending to use a kevlar ribbon as the main cable of the elevator, which is the most vital and difficult component of the system. The elevator is meant cart lunar samples into orbit.

At this point LiftPort hasn't stated what the cost of construction would be. Though with possible launch costs and material cost it will undoubtedly be in the fractions of billions of dollars. If they succeed they will set a valuable precedent about the feasibility of the technology.

The space elevator continually appears in media as a technology to replace rockets on Earth. Unfortunately, there are just to many practical problems with such devices on our planet at this time. But space elevators are a very good idea in the correct areas. They are easy to operate, once built, and do replace rocket technologies with something more reliable. And while we have said many technologies will be valuable as businesses in the private space industry, lunar space elevators will likely be the most likely to succeed. Their superiority to conventional space transport is unrivaled from a technological and business standpoint. If a space elevator is built on the Moon those who own it will control much of the industry in that area. No one will swim a river when they can cross a bridge.

For more detailed information of space elevators see this NASA report on the technology:
The Space Elevator by Bradley Edwards Ph.D.





Sunday, March 8, 2015

Space Toys

A company for the creation of toys uniquely suited for the environment of space.

While the beauty of space is awe inspiring, when you live there for long periods of time it starts to lose its charm. Diversions for space travelers will have to become an industry. Toys and games will need to be created which tourists and explorers can enjoy while locked inside of a can or bubble.

So what would a space toy look like? Well, the simplest is a ball. Astronauts in the ISS have used balls as entertainment in the zero-g environment for years. While entertaining space-ball will lose its novelty, especially to people who are watching it. And in an industry where pubic opinion will have huge sway, it is important to create a "Space Experience" that can't be replicated. Catch in space is still just catch.

So any kind of space toy must be able to exist only in space, otherwise the romance and desire is gone from those who are not a part of it.

So, what can occur in a weightless environment that can't anywhere else. The first thing is structures. Gossamer creations can exist in space that would collapse on earth. A building set made of straws could be an option. Or perhaps a strategy game, such at dominoes, where players attempt to limit the movies of other players. Perhaps a dynamic game where players set certain pieces in motion without disrupting others. Or maybe instead of using a board, each space is a separate piece that floats in midair. Anything that utilizes the 3-D, floating experience of space.

Astronauts insert a GoPro into a bubble of water for fun
Now, in the current space environment of high launch costs and no-frills design, a toy may not be high on the shopping list. This is founded. Given the choice between a toy or a tool many will choose the tool when going to space. The weight of even a few pounds of toys or games costs thousands of dollars to launch.

Fortunately, it is no longer necessary to launch toys. They can be beamed to orbit. Made-In-Space recently sent a 3-D printer to the ISS that has been making plastic tools and spare parts for several months. It would be so simple to just e-mail a set of space Legos.

3-D printing will allow crews of space missions to not only create necessary parts and tools but also a little entertainment with no launch cost. And when the toy becomes boring it can be melted down and turned into something else.

Because of technologies like 3-D printing space toys are something that can be created today. A high school kid with Google Sketch-up could create something that could be sold to the astronauts on the ISS tomorrow.

Space toys will be a low-cost-of-entry business. And, at this point, there is no competition because no one has really considered it. But it will be an industry as tourism heats up in coming years. Plus explorers on long missions to Mars will love to have an inventory of "made for space" entertainment that they can download when they want it, play with it, and then turn into a spare part.

Anyone with some time and creativity can create a business that would never have to have inventory, but would help to support the psychological wellness of many space missions in the future. Maybe by just creating a 3-D printable space chess set.

Below Astronaut Chris Hadfield demonstrates a dart game the astronauts created, and tries a game designed by the Mythbusters, Adam Savage and Jamie Hyneman.


Sunday, May 25, 2014

Spacesuit Maker

If anyone wants to do anything in any part of space they have to have a spacesuit. But with each new environment a different spacesuit if required. There are suits for when a rocket launches, for when someone takes a spacewalk, for the Moon, for Mars. As the industry grows the variety of suits will have to also. Specialty suits will need to be created for orbital construction workers and extra-comfortable suits for tourists. And all of these people will always need the suits and new environments will need new suits. The market will always exist and will always be growing. Just like the clothing market on Earth now. A few companies have already started work on the spacesuits that will define the new industry. But there is plenty of room for talented individuals with a will to help people operate in space.

Spacesuits have been the domain of NASA for many years. And though there have been significant developments, spacesuits are extremely poor in design. The number one reason is because they are so arduous to use. They are like having an inflated bag around you that you must push and pull against for even the smallest movement. Even fit astronauts get a workout during a spacewalk. This is not something that would be ideal for a space tourist. But there are solutions to this problem and others that exist. Many have been researched and are in the public domain. And there are always new solutions to old problems.

Spacesuits are also not very sexy. The suits used by astronauts on the ISS today make you think of a marshmallow man with a helmet. But the current space industry is all about hype and image. It must convey a message of advanced technology and appear as one would imagine from seeing Sci-Fi movies. If the industry doesn't do this then it looks like "the same old thing." What better way to inspire people and get them behind you than to show them groups of people in futuristic spacesuits? For this reason spacesuit manufacturers have to make their suits Awesome. (SpaceX actually stipulated to thier spacesuit contractor that the suits look "badass")

But on the practical side, spacesuits are really just small spaceships. This could be a design approach in the future when suits need to be created in bulk quantities to "get the job done." Instead of working to create a suit with flexible arms and legs, a company could just make a can with arms. This is actually what the early space pioneers imagined. Such a "suit" could be used by construction crews for building space stations. Or even as a disposable unit.

What about when we go back to the Moon or even Mars. While some of the suits of the time may be modified for the terrestrial environments there will be a need for different kinds of suits in each case. Suits will have to deal with the stress of dirt and grime which is absent in the void as well as the differences in atmosphere, gravity, and activities.

Overall, spacesuits are something with a lot of design leeway allowed, a lot of design improvements needed, and a lot of niche variations required. That makes it into a very clear market opportunity. Not to mention the fact that few launch companies want to have the responsibility of creating their own spacesuits. Such side projects take away from companys', like SpaceX, primary mission of developing launch vehicles.

Orbital Outfitters Suit
Final Frontier Suit
Orbital Outfitters  and Final Frontier Design are a couple of the companies that are already working to create spacesuits for the new private space industry. Wisely, they are not only focusing on creating spacesuits that are functionally better than any suit that has been created before, but also on giving them the futuristic look that space tourists and the world will want to see. Orbital has been contracted by SpaceX and XCOR to develop pressure suits for their vehicle crews and Final Frontier recently completed a successful Kickstarter campaign.


The space industry needs spacesuits, everywhere and for everything. Construction, play, escape, appearance, planetary exploration. These many applications require many different kinds of suits.

A spacesuit company is not a particularly expensive or technically challenging company to begin. Final Frontier began with a fashion designer and an ex-spacesuit designer. Such a company can gain a foothold by making pressure suits now but would have unlimited expansion possibilities as its competence grows. And even though Orbital Outfitters and Final Frontier Design already have a head start, their solutions are not perfect. A clever designer and/or entrepreneur can improve on the spacesuit as it is viewed right now and become the source for creating a very necessary piece of equipment that the entire industry has and always will need.

Tuesday, May 6, 2014

Micro-Launch Company

As technology continues to make things smaller and smaller satellites can now be created with vast capabilities that are about the size of your fist or smaller. Today these micro-sats are normally launched in conjunction with some larger payload. They just help to fill up a large rocket.

The trouble is that all launch systems of today are prohibitively expensive even if you are just piggy-backing. (The launch of a CubeSat can be over $100,000) The reason the launch systems of today are so expensive is because most rockets are enormously complex and expensive machines which only fly once and are then destroyed. They also require armies of support to get them prepared and launched and have to meet very special requirements for the satellite that they are launching. It is a very high risk business and an incredibly bloated one.

Large rockets used to be the only way to get anything into orbit. But since we now have micro-sats its time for a micro-launcher.

An opportunity exists to completely re-work the space launch mantra. Instead of big and expensive, launches could be made small and cheap with payloads of just 1-5 pounds using a small disposable launcher.

After all, since the payloads are cheaper and require less precision, a company can create a rocket that they, basically, just point at the sky and light a fuse. It could be made cheaply and with far less precision that any of the larger rockets. More or less it would be an upscaled hobby rocket.

Now, even hobby rockets are not cheap when one starts to reach for high altitudes. The company that works with micro-launches will have to be able to mass produce their vehicle in order to keep the cost down. Rockets that come off the assembly line in droves is not a practice anywhere in the space industry. This is where a scrappy start-up can get an edge.

Now if a company where to be capable of mass-producing orbital/sub-orbital rockets the single problem they might have is whether the demand will meet the supply. There are not a huge number of satellites being created today. The key in the beginning will be to create alternate reasons to launch. Things like space burials, (cremated remains) time-capsule launches, and other less scientific and broader market reasons to send a rocket to space. These alternate sources of revenue would be able to sustain a company until people realize that satellite launches are cheap enough that they can be performed by smaller hobby groups or even individuals. If the price to launch a CubeSat were brought down to under $10,000 then a whole DIY satellite industry would open up.

Up Aerospace is already working towards this goal of an affordable micro-launcher. They are starting like most new space companies by creating a sounding rocket that is able to launch small experiments into sub-orbital space.

The SpaceX Assembly Line
While the mass production of small launchers is a relatively unexplored option the main risk to this business would not be technical problems or even demand. It would be competition from reusable craft like Skylon or even a SpaceX upgrade that makes the micro-launcher too expensive. Reusable spacecraft are expected to bring the cost of orbital launches down to around $10-100 per pound within the next twenty years. It is doubtful that even a rocket with the benefit of economy of scale would be able to match that. It is like the difference between buying a Cessna or a 787 for one trip. If you have to buy the whole 787 for the trip then you will buy the Cessna. But if the 787 is just selling a ticket on one trip, then you will ignore the Cessna.

But though a mass produced disposable rocket may become too expensive, the lessons learned from that early part of the business would help to make a small mass produced reusable rocket. One would have to do some deeper number crunching to see what the margins would be like on this, but it is very likely possible. Not to mention that fact that some micro-sats will pay extra to not have to piggy-back on another satellite.

Overall, the concept of launching ultra-small payloads affordably is untouched. And though the door of opportunity might be closing it has the potential to give someone a chance to get their foot in the door of the industry at a cost significantly less that a full scale launch company.

Extra:
OTRAG was an early attempt at mass production of space launchers

Sunday, May 4, 2014

A Company for Reactivating Vintage Spacecraft

There are more spacecraft added to the menagerie in orbit every year. Some are operational. Many are
not. But that is not because they are broken.

Many spacecraft simply have served their purpose. They are no longer needed or have become out of date. So they are shut down.
A Space Junkyard from Star Wars
This collection of used satellites and probes (basically space junk) leaves an opportunity for entrepreneurs to repurpose them by simply regaining contact with them, creating new missions, and perhaps maintaining the vintage equipment needed to operate them.

The chance here is that the all of the expensive work of designing and launching the craft has already been done by someone else and now the scavenger gets all of that for free, outdated though it may be. All a new company would have to do is design new missions for the craft and recreate the tools needed to operate it. This just take a few software or electrical engineers

Now a satellite that used to monitor earth weather until its resolution became too poor, can instead become an open source orbital photography platform. Or it could be moved into a new orbit to be used as a practice dummy for docking. Or in the case of the ISEE-3 Reboot Project, it can be sent to study an asteroid.

The ISEE-3 Reboot Project is crowdfunding effort underway to perform the kind of spacecraft refurbishment just discussed. The group wishes to regain contact with a a defunct solar probe and command it to fire its engines so that is can be sent to explore a nearby asteroid. While they are doing this simply as an exercise and valiant research effort, the results from the project could be the foundation of a future space company.

The company that pursues this kind of a mission would basically just be the antique dealer of  spacecraft. You go to their shop and you find the CRT TV of spacecraft  and buy control of it to drop an anvil onto it.

And this company doesn't have to make the old satellites do anything complex. The regaining of a means of controlling them is of huge value. With that returned control, the space junk can be collected, repurposed, reused, scrapped, or eliminated. All necessary operations in the space industry gaining a litter problem.

Any company that regains control of defunct spacecraft would have a large foothold in the private space industry as it becomes the dealer of the vintage space paraphernalia. And really, all they would need is a few software developers, a ham radio set, and maybe a retired rocket scientist.

Thursday, April 17, 2014

Human Preservation Company

A company that preserves human genetics in space

One of the more exotic and maybe even "snake-oil" kind of businesses that could be pursued in the space industry of, not only tomorrow, but today is that of selling tickets on "Preservation Spacecraft."

This is basically the idea of creating a time capsule or "stasis pod." Customers would pay to have hair, blood, or some other genetic material stored/preserved on a spacecraft. In this way, it could start out be marketed as either preserving the human race, should our planet be entirely wiped out, being the "ambassador" should an alien race ever find the craft, or just as a way to satisfy personal ego.

Now this is a bit of an outlandish idea. But not unheard of. Many people have a desire to be preserved in someway. What better place to preserve something than in the nothingness of space? Many people also believe that the entire human race should have a few ways to mark our existence to extraterrestrials should we ever destroy ourselves. These are both legitimate reasons for some people to pay to have their genetic material sent to space.

As far as the technical aspects are concerned. A beginning company could simply create small satellites, such as CubeSats, which are outfitted to protect genetic materials from the radiation of space. This a relatively simple thing to accomplish. The spacecraft itself would also probably need some type of transmitter that can last for longer periods of time. This would be the cater to those that want to leave something for E.T. which they can find and recognize as from a technological society.

Where would these spacecraft be sent? Well, just starting out they could be sent into high Earth orbit. This would keep them in space for around a hundred years. As technology grows, these craft could begin to be sent out of the solar system like space probes have just begun to accomplish (Voyager). This expansion would be marketed as the "seeding of the universe" by humans. The company would be able to profess how the genetic material may start the advent of life on other worlds and the people that purchase the ticket for their DNA would be the "parents" of that life. (think Prometheus)

Understandably this business can be twisted, very easily, into some kind of fraud. Having people buy space for blood samples on a CubeSat that is sent into space and then burns back to Earth and no one would ever know. Or the genetic material could be launched and not appropriately protected so that it is obliterated by the cold and radiation of space. But if approached correctly this "preservation craft" does have a legitimate mission to many people. (it all depends on who you are)

Far in the future, should a company like this exist, its purpose most likely would be some type of "whole body" preservation. It would be a model like the cryonics companies of today, preserve entire humans for revival at a later date, either by humans or E.T.

There is no telling how profitable a business like this would be. It is has never been tried. Though such things have be performed for free on some launches, for dignitaries. But whether it is a complete business or not, perhaps it is an idea that companies, or even researchers, can adopt to help pay the large cost of space launches today. A little blood or hair is not a heavy thing to add to a spacecraft, but it may be worth several thousand dollars the customer that wishes to purchase a place for their DNA in a launch. (this actually creates another opportunity to create the protective containers for the material by yet another company, but we'll leave that to the reader to consider.)

Human preservation is something many people think about today. While we can't explore space completely yet, it is possible to send ourselves out into it and create a "human backup." This ideal is something that many people can relate to and creates a unique opportunity that can be explored immediately. From someone as low as a college student to as high as an experience business magnate.

Tuesday, April 15, 2014

Space Board Games

The creation of tabletop/board games for the zero-gravity of space.

As space tourism and colonization begins to grow and progress the customs and pastimes of the people that spend time in space will also morph from what we know on Earth. This creates an opportunity for inventors and entrepreneurs imagine and create things that can add to that society today.

In our digital world board games still have a strong hold of the way people spend their time. Games like chess and checkers have existed for hundreds of years. But they are all terrestrial.

In space new games can be created that function very differently from those on Earth. Space has the unique quality of no gravity. Games that were once played on a two-dimensional board can now be played in three-dimensional space.
Spock playing Three-Dimensional Chess

These games will be needed. The space tourists will want every indulgence in order to make their space experience a full one. This requires activities that can only be performed in space. Space games will have to be created as these resorts and cruise lines begin to be created.

And those colonists that will have a six month journey on their way to Mars or some other colony will need to have something to pass the time. A good board game is far more physically interactive and connecting than a computer game. Such games can literally help to keep crews sane on these long journeys.

The design of these games can be varied. Some may simply be standard Earth games with the pieces adapted for the space environment. Something like added magnets to keep them from floating around. Pretty easy to do

Perhaps games can be designed to have psychological benefits from the crew using them. Something along the lines of trivia games using particular images of Earth to encourage "happy thoughts" in the crew.

And of course, entirely new games can be created that are designed singularly for space. Games that may actually start in space and eventually be implemented on Earth. These creates an entirely new spectrum of game design that can begin to be explored.

This little piece of entertainment, the board game, that has been common on Earth can easily be made common in space. It is one of those ideas that requires little capital to create in an industry which is generally extremely expensive today.

Friday, April 4, 2014

A Space Holodeck

Extended time spent in space can have any number of psychological affects on space crews. Being locked inside a metal can with absolutely nothing outside and no one to help if there is a problem will wear on anyone. Not to mention the endless boredom and routine. While a spaceship will need constant supervision there will never be enough to do on a 2-3 year mission to Mars and back. Crews will need some form of entertainment. But not just movies and books. The crews of long duration spaceflights need something to connect them with home. Something that will give them a reprieve from the isolation of space. Luckily, movie-makers and futurists have already created such a device. The Holodeck.

The "Holodeck" of science fiction is a virtual reality (VR) room that becomes completely interactive. The user becomes a part of a different world ,which they can see and interact with using all of their senses. In science fiction the holodeck experience is accomplished through "hard light." No such technology exists today. However limited virtual reality is starting to gain significant traction in the video game industry. Products like the Kinect and the Oculus Rift insert the player into the game they are playing.  The Oculus Rift creates the illusion of being in the game through a pair of video goggles that let the user see the environment of the game as if through the eyes of their character. They move their head to the left they see the left and vice-versa. Goggles like the Rift can also be interfaced with treadmills and devices, like the Kinect, that track the users body movements. This allows the user of these complete systems to interact with the game using their entire body, running, jumping, and shooting just as if they were actually doing it. But these systems currently only let the user interact with the game and not the game with the user. Players can't feel the recoil of a gun or smell the smoke, they can only move around in it. And yet that may be all that is needed for space.


While the VR systems of today are designed for gaming they could easily be turned into a means of remaining connected with Earth. Systems very similar to the one shown above could be installed on future spaceships. Then, when astronauts go for a jog, instead of simply looking at a wall while they run on the treadmill, they can put on the goggles and immediately be transported to the edge of the Grand Canyon. They would be able to see the sunrise and, for just a little while, feel as if they have the entire Earth underfoot instead of being thousands of miles away from it. This can have tremendously positive affects on the crew.

A company that would want to pursue this type of technology would need to develop two things. First they would need to create a complete VR system that tracks the user and lets them interact with their environment. This has already been accomplished, so most of the focus would be on the second part. Creating the virtual environments from video gathered on Earth.

The company would need to create a means to make a video, of say a jog along the Grand Canyon, interactive. The user of the video would need to be able to "stop and smell the roses"  without having to pause the video. This will require a means of layering panoramic video from multiple cameras and syncing it perfectly. This hasn't been accomplished in the VR industry yet. The standard graphics for VR today are mostly CGI because it is easier to create a VR environment within a fake world.  But they look clunky and plastic. While these would have their place in entertainment for future space travelers, they would not have remotely the same effect as a true interactive image of home.

However, it is possible that, in creating these interactive environments that can't be touched or smelled, the experience could create the reverse of hope. It could bring about desperation from seeing something so real and not being able to feel it. It could be the equivalent of seeing a mirage of water when you are thirsting in the desert. There are too few studies available today to know what kind of effects this technology would have. A company interested in space applications would need to explore the affects thoroughly once created.

The major benefit to a company that creates these future space "holodecks" is that they would be a company that is not limited to the space industry. Many people on Earth want to have the visual experience of a jog on a beach in Madrid or along the Grand Canyon, instead of watching the morning news on their treadmill. And there would be no psychological implications from this type of technology in this situation. It would become a perfect example of advancing terrestrial life while developing products for space.

The company to create a viable environment that really becomes believable, though untouchable, will be one of the leaders of the future VR market. But it may also be able to solve half of the psychological problems associated with the long term isolation associated with current interplanetary spaceflight.

Monday, March 31, 2014

Space Utility Company

Electricity is absolutely necessary for any and all space stations and space vehicles. Electricity warms or cools the interior, it creates drinkable water, and it even propels some craft. Modern spacecraft have to carry some means of power generation with them if they are meant to remain in space for any extended period of time. This is usually a set of solar panels and a bank of batteries. But these power generation systems add extra weight to the launch of these systems as well as the extra expense to design and integrate the system for each spacecraft. But this can all be avoided. Smaller versions of the Orbital Solar Power Station could be created as a means to power spacecraft. This would eliminate the need for each craft to have its own power generation system.

A space power station would essentially be a small solar plant. A group of solar panels or a mirror and turbine. But it would be outfitted with a wireless power transmitter, perhaps microwave or laser based. With this station in place, other spacecraft could simply be fitted with a receiver and then be placed near the power station in order to be given the power they need. This would reduce the amount of weight that the ship or station needs to have hauled into orbit and would reduce the design effort of making the ship completely self sufficient.

The power station would essentially become an orbital utility company providing power to anyone that wishes to be a included in it's "grid." It would be able to charge the companies/nations that own the powered spacecraft and would be able to grow with demand simply by adding either more stations or increasing the size of existing ones.

Orbital power stations for other spacecraft are a very viable business at this moment. Every spacecraft that is being designed is trying to cut weight. The elimination of a set of solar panels would be a huge step forward for the industry. Such a power station would not even be expensive to create. Some development of the beaming technology would be required, but the cost of launch and construction would be minimal. Since such a station could be sent into orbit with a single SpaceX Falcon Heavy launch, around 56 million dollars, cheap by space standards.

The dangers of this concept are that the station would never be allowed to have a power outage. A blackout could make millions of people become lost, if powering GPS satellites, or even kill someone, if powering an manned space station. But this can be avoided by simply creating a network of the stations to provide the appropriate redundancy.

The economics of this kind of a system have not been completely worked out. Whether it is a viable business model to replace individual solar systems with a single power station is numerically unknown. But if implemented properly, the ability to allow companies to save money in the short term by paying for less development and lower launching costs, will certainly attract many players in the space industry who launch satellites.

Overall, space power stations are something that would be a relatively cheap space business to get into  tomorrow, if the industry accepts it. It is something that can start small and grow organically, with the industry that has to have electrical power no matter what.

To see another variation of the Space Utility Company visit "Mobile Space Power Plants"